Drilldown: CapGrads
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Be kind to others. Be kind to your peers, to your teachers, to your family. Kindness is making the choice to be generous with people who deserve it, and sometimes, people who don't. If you need help, reach out to your teachers. They will absolutely help you with what you need! Don't procrastinate an (1) ·
Make sure you plan out your capstone well, and set your goals reasonably accounting for personal work ethic. (1) ·
Pick something you love doing, but maybe something you don't know much about. Then you'll be able to have your school project and also have fun while doing it. There were many times I forgot I was working for a grade and I just enjoyed what I was doing, so it still turned out great. (1)
In a series of paintings with TSAS subjects, I wanted to showcase many (but not all) people with different background and ethnicity. I wanted to show viewers that although we may look, speak, or act a different way from each other, it shouldn't divide us. Human beings, no matter the people we associ (1) ·
My capstone is based on the concept of seeing something you like, thinking "I can make/do that, too," and learning how to do it without spending much money. For this project I focused on resin, sewing, and propmaking (for cosplay). (1) ·
We use computers every day of our lives, but have you ever stopped to ask what all the parts inside your computer do? I decided to tackle that question head on by having my friend and computer expert Maxwell Mahabir walk me through the process of building myself a new computer from the ground up. Be (1)
I described my capstone as "a series of paintings that speak for different types of people." It was exactly as I ended up with! I wanted to expose people to the concept of our differences being skin deep. Regardless of our born identities, we aren't different. Our cultures may be different, and our (1) ·
I originally described it as a furthering of talents I already had — learning composition for drawings and paintings, making my own molds and designing my own resin pieces, and learning how to sew better (I had basic knowledge before). (1) ·
My original project was going to be a video game coded in C# with a team of two other people aiding in code, assets, and sound design. (1)
I took away the composition stuff because I found the resin aspect to be way more fun. I also added propmaking because cosplay is something I love doing, and I love designing different aspects of characters that I can make myself. A lot of the projects I had planned had to be cut simply because I di (1) ·
Not everything went exactly as I planned it! While I didn't ever change the premise of my Capstone, I had a lot of issues with productivity and eventually, a lack of supplies. I went from aiming for 24-25 models, down to 18, and finally, 16. I think, on my part, I was trying too hard and trying to d (1) ·
The game project would have needed more time for us to fully learn Unity and C#, so we were forced to switch to building a computer. This project was still at least in the field of computer science so it still applied to what I will go on to study in college. (1)
I learned that it is a lot harder to do something than to say you're going to do them. I wanted to compensate for what I felt insecure about, and struggled a lot because of it. I think my takeaway, really, is to pace myself. I would go between periods of excess and then nothing at all, and felt a lo (1) ·
I now know with great detail how all the parts in a computer fit together and can build a computer from the ground up without the assistance of my friend and mentor. (1) ·
Resin is way more finicky than I ever imagined. It's also not safe to touch without gloves. That was a good scare. Also, fur fabrics are the bane of my existence, but they're worth using because they cover up seam mistakes (also if you use the right ones, they're such a nice texture!).
I also lear (1)
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