Drilldown: CapGrads
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Don't do what I did, it did not work out lmao. (1) ·
Honestly, don’t take school as a joke, as much as high school is an incredible experience and such a time to be alive (you know, like the “young wild and free” quote). But please remember this a time to also represent yourself and who you are wanting to become. I know it’s silly coming from (1) ·
Make sure you plan out your capstone well, and set your goals reasonably accounting for personal work ethic. (1) ·
USE YOUR TIME WISELY! No matter how easy you think your project is, it's better to have extra time at the end instead of waiting until last second. (1)
“Forever Youth” is something we can all relate to. I believe that no matter what age you are, you are truly never too young to experience something new. I would have never understood this concept if it wasn't for enjoying (more like loving) the kpop group BTS. Silly, right? I never knew enjoying (1) ·
My project is basically just a slide show explaining how high school helped me realize that mental illness is very real, and how it helped me find my passion for helping people. It also helped me decide what I want my future career to be. (1) ·
My project was going to be a scooter edit. It was back when I was more into scootering and I know it's not good but I tried my best with the limited skills I have. (1) ·
We use computers every day of our lives, but have you ever stopped to ask what all the parts inside your computer do? I decided to tackle that question head on by having my friend and computer expert Maxwell Mahabir walk me through the process of building myself a new computer from the ground up. Be (1)
None (1) ·
It was supposed to be like a Ted Talk where I would have more visuals and charts, but I didn't have as much time to put it together so I did the best I could. (1) ·
Making a water to combustible gas conversion engine. (1) ·
My original project was going to be a video game coded in C# with a team of two other people aiding in code, assets, and sound design. (1)
Honestly I changed my plan a lot, I was supposed to make a magazine, I ended up making a little online portfolio. But also to add I think this turned out way better then I thought, as I started getting paid for my design work as I started to work with more people. (1) ·
It's kind of similar, but my original idea was based on in person interaction so to change it to be solely online was pretty disappointing. I was still able to get my main point across with relevancy to my career, but I wish it could've been done differently. (1) ·
Realizing I have no money for it. (1) ·
The game project would have needed more time for us to fully learn Unity and C#, so we were forced to switch to building a computer. This project was still at least in the field of computer science so it still applied to what I will go on to study in college. (1)
As I started going I learned I just like really only doing graphic work and also making one at a time. Not involving my other interest (as much as I love photography), but just focusing on one thing—it’s nice and more fun for me that way. I think my biggest take away is that although my work isn (1) ·
I had to quit scooting shortly after the problem, so I wish I was able to make it better sorry. (1) ·
I learned that everyone struggles with personal stuff, and that you shouldn't procrastinate everything. (1) ·
I now know with great detail how all the parts in a computer fit together and can build a computer from the ground up without the assistance of my friend and mentor. (1)
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